###################################
### DM2_w24 # AGruber@tugraz.at ###
### hu_05 UN_headquaters  NYC   ### ##########################
### paneling                    ### 87.5 x 22.0 x 156.0 meters
################################### ##########################


##############################
import rhinoscriptsyntax as rs
import random, time, sys   ###
sys.path.append("P:/")     ###
sys.path.append("P:/WWW/lukschme/dm2/")
import DM_lib as dm        ### reload( dm )
##############################      

rs.UnitSystem(4)                                        # meters = 4, cm = 3 etc
rs.ShowGrid(None, 0)                                    # grid > 0 = off
rs.ShowGridAxes(None, 1)                                # y/y/z axen display > 0/1 = off/on
rs.ViewDisplayMode(rs.CurrentView(), "wireframe")
#rs.ViewDisplayMode(rs.CurrentView(), "rendered")
rs.AppearanceColor(item=0, color=[235, 235, 255]) 
rs.Command("cplane w t enter", 0)						# cPlane World Top
dm.PointRadius(displayModeX=0, rad=3, styl=3)
dm.printDisplay(0)                                      # nomen est omen
rs.EnableRedraw(0)

dm.newEmptyLayer("Default")
dm.eA()
rs.Command("_-purge enter", 0)


###_________________________________________#
### basic settings for grid to fit UN_slab  #
###                                         # 
floors = H  = dm.H = 40                     # default=40 / incl roof
slabs  = L  = dm.L = 11                     # default=11
depth  = D  = dm.D =  4                     # default= 4 / division in building_depth
floorHeight = fH = dm.fH = 4.0              # default= 4.0 / 4.0*(H-1) = 156 meters
                                            #
################                            # get from DM_lib as dm:
UnoGridCoords  = dm.UnoGridCoords           # get gridCoords L*D*H = 1760
UnoPanelCoords = dm.UnoPanelCoords          # get panelCoords [frontPanels, backPanels, sidePanels, upSidePanels] / default arguments s.u.
################____________________________#
################
lengthVec = lVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(1, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(1, 0, 0) )
depthVec  = dVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 1, 0), dm.getUnoCoord(0, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(0, 1, 0) )
################
###########################################################################################
UnoPanelCoords = dm.getUNpanelCoords(anzL=10*7, anzH=39, anzD=3, stepL=1, stepH=1, stepD=1) ### = all ~windows_panels
BigPanelCoords = dm.getUNpanelCoords(anzL=10*1, anzH=39, anzD=3, stepL=2, stepH=7, stepD=2) ### = all ~windows_panels
UnoPanelCoords = dm.getUNpanelCoords(anzL=10*1, anzH=39, anzD=3, stepL=2, stepH=7, stepD=2) ### = standard for hu_05
###VO Panel
UnoPanelCoords = dm.getUNpanelCoords(anzL=10*2, anzH=39*2, anzD=3*2, stepL=2, stepH=7, stepD=2) ### = 
UnoPanelCoords_sockel = dm.getUNpanelCoords(anzL=10*2, anzH=39*2, anzD=3*2, stepL=7, stepH=7, stepD=2)
###########################################################################################
##########################################################
frontPanels   = UnoPanelCoords[0]
frontPanels_sockel   = UnoPanelCoords_sockel[0]
backPanels    = UnoPanelCoords[1]
upSidePanels  = UnoPanelCoords[3]
upSidePanels_sockel  = UnoPanelCoords_sockel[3]
sidePanels    = UnoPanelCoords[2]
allPanels     = UnoPanelCoords[4]
#################################

###Test Panel uebung
def myTsTPanel(panel, shuffle=1):
    p0,p1,p2,p3 = panel
    coords = [p0,p1,p2,p3,p0]
    if shuffle:
        random.shuffle( coords )
    deg = random.randint(1,3)
    rs.ObjectColor( rs.AddCurve( coords, deg ), [40*deg, 40*deg, 40*deg] )
    crv = rs.AddCurve( [p0,p2,p1,p3,p0], 1 )

### def for my fenster
def myfenster( frontPanel, fac=0.1, abstand=0.5, abstand_flugel_left=3,abstand_flugel_right=3,rollo_offen=50,anzahl_lamellen=20 ):
    #creating a panel for window with rollo
    ###outerframe
    p0,p1, p2, p3 = frontPanel
    outer_frame=rs.AddCurve([p0,p1, p2, p3,p0],1)
    ###generate vector for pushing frame around
    vec_01 = rs.VectorSubtract(p0,p1)
    vec_03 = rs.VectorSubtract(p3,p0)
    normal_vec = rs.VectorCrossProduct(vec_01,vec_03)
    normal_vec = rs.VectorUnitize(-normal_vec)
    normal_vec = rs.VectorScale(normal_vec, abstand)
    ###pushing frame outwards
    outer_frame_abstand=[rs.VectorAdd(cor_outer_frame, normal_vec) for cor_outer_frame in[p0,p1, p2, p3,p0]]
    rs.AddCurve(outer_frame_abstand,1)
    lin_10=rs.AddLine(outer_frame_abstand[1],outer_frame_abstand[0])
    lin_23=rs.AddLine(outer_frame_abstand[2],outer_frame_abstand[3])
    div_lin10=rs.DivideCurve(lin_10,100)
    div_lin23=rs.DivideCurve(lin_23,100)
    
    ###choose random point --> this will determine how far open
    p_open_rollo_r=div_lin10[rollo_offen]
    p_open_rollo_l=div_lin23[rollo_offen]
    
    lin_right=rs.AddLine(outer_frame_abstand[1],p_open_rollo_r)
    lin_left=rs.AddLine(outer_frame_abstand[2],p_open_rollo_l)
    
    ###generating lamellen
    div_lin_right=rs.DivideCurve(lin_right,anzahl_lamellen)
    div_lin_left=rs.DivideCurve(lin_left,anzahl_lamellen)
    for i in range(anzahl_lamellen):
        rs.AddLine(div_lin_right[i],div_lin_left[i])

###def for my sockel
def mySockel( frontPanel, anzahl_sockel = 50, fac_pilar=0.1, abstand=0.5, fac_door=1, anzahl_door=10 ):
    #wanted to create pillar but it is not correct in x and y
    p0,p1, p2, p3 = frontPanel
    ###for right side
    pDr_0 = rs.VectorAdd(p0,[0,fac_pilar,0])
    pDr_1 = rs.VectorAdd(p0,[fac_pilar,fac_pilar,0])
    pDr_2 = rs.VectorAdd(p0,[fac_pilar,-fac_pilar,0])
    pDr_3 = rs.VectorAdd(p0,[0,-fac_pilar,0])
    rs.VectorRotate(pDr_3,40,[0,0,1])
    rs.AddPoint(pDr_3)
    points_down_r = [pDr_0,pDr_1,pDr_2,pDr_3]
    #rs.AddPoints(points_down_r)
    pUr_0 = rs.VectorAdd(p1,[0,fac_pilar,0])
    pUr_1 = rs.VectorAdd(p1,[fac_pilar,fac_pilar,0])
    pUr_2 = rs.VectorAdd(p1,[fac_pilar,-fac_pilar,0])
    pUr_3 = rs.VectorAdd(p1,[0,-fac_pilar,0])
    points_up_r = [pUr_0,pUr_1,pUr_2,pUr_3]
    #rs.AddPoints(points_up_r)
    lin_down_r=rs.AddCurve([pDr_0,pDr_1,pDr_2,pDr_3,pDr_0],1)
    lin_up_r=rs.AddCurve([pUr_0,pUr_1,pUr_2,pUr_3,pUr_0],1)
    div_down_r=rs.DivideCurve(lin_down_r,anzahl_sockel)
    div_up_r=rs.DivideCurve(lin_up_r,anzahl_sockel)
    for i in range(anzahl_sockel):
        rs.AddLine(div_down_r[i],div_up_r[i])
    
    ###for right side
    pDl_0 = rs.VectorAdd(p3,[0,fac_pilar,0])
    pDl_1 = rs.VectorAdd(p3,[fac_pilar,fac_pilar,0])
    pDl_2 = rs.VectorAdd(p3,[fac_pilar,-fac_pilar,0])
    pDl_3 = rs.VectorAdd(p3,[0,-fac_pilar,0])
    points_down_l = [pDl_0,pDl_1,pDl_2,pDl_3]
    #rs.AddPoints(points_down_l)
    pUl_0 = rs.VectorAdd(p2,[0,fac_pilar,0])
    pUl_1 = rs.VectorAdd(p2,[fac_pilar,fac_pilar,0])
    pUl_2 = rs.VectorAdd(p2,[fac_pilar,-fac_pilar,0])
    pUl_3 = rs.VectorAdd(p2,[0,-fac_pilar,0])
    points_up_l = [pUl_0,pUl_1,pUl_2,pUl_3]
    #rs.AddPoints(points_up_l)
    lin_down_l=rs.AddCurve([pDl_0,pDl_1,pDl_2,pDl_3,pDl_0],1)
    lin_up_l=rs.AddCurve([pUl_0,pUl_1,pUl_2,pUl_3,pUl_0],1)
    div_down_l=rs.DivideCurve(lin_down_l,anzahl_sockel)
    div_up_l=rs.DivideCurve(lin_up_l,anzahl_sockel)
    for i in range(anzahl_sockel):
        rs.AddLine(div_down_l[i],div_up_l[i])

###def for door on sockel
def mysockel_door( frontPanel, anzahl = 3, fac=0.1, abstand=0.5, abstand_flugel_left=3,abstand_flugel_right=3 ):
    #door which is a simillar to my balken from hu_04 but with the vector add that you mentioned. Now I can randomly open every door
    p0,p1, p2, p3 = frontPanel
    ###creates vector for pushing forward
    vec_01 = rs.VectorSubtract(p0,p1)
    vec_03 = rs.VectorSubtract(p3,p0)
    normal_vec = rs.VectorCrossProduct(vec_01,vec_03)
    normal_vec = rs.VectorUnitize(-normal_vec)
    normal_vec = rs.VectorScale(normal_vec, abstand)
    ###create lin and points for door
    lin03=rs.AddLine(p0,p3)
    div_lin03=rs.DivideCurve(lin03,3)
    door_lower_p1 = div_lin03[1]
    door_lower_p2 = div_lin03[2]
    door_upper_p1 = div_lin03[1]
    door_upper_p1 = rs.VectorAdd(door_upper_p1,[0,0,5])
    door_upper_p2 = div_lin03[2]
    door_upper_p2 = rs.VectorAdd(door_upper_p2,[0,0,5])
    lin_inner=rs.AddCurve([door_lower_p1,door_upper_p1,door_upper_p2,door_lower_p2],1)
    ab_lo_p1= rs.VectorAdd(door_lower_p1, normal_vec)
    ab_lo_p2= rs.VectorAdd(door_lower_p2, normal_vec)
    ab_up_p1= rs.VectorAdd(door_upper_p1, normal_vec)
    ab_up_p2= rs.VectorAdd(door_upper_p2, normal_vec)
    lin_outer=rs.AddCurve([ab_lo_p1,ab_up_p1,ab_up_p2,ab_lo_p2],1)
    div_inner=rs.DivideCurve(lin_inner,anzahl)
    div_outer=rs.DivideCurve(lin_outer,anzahl)
    for i in range(anzahl):
        rs.AddLine(div_inner[i],div_outer[i])
        
    ###create vector for pushing left and right
    vec_x_left=rs.VectorSubtract(ab_lo_p2,ab_up_p2)
    vec_y_left=rs.VectorSubtract(door_lower_p2,ab_lo_p2)
    normal_door_left = rs.VectorCrossProduct(vec_x_left,vec_y_left)
    normal_door_left = rs.VectorUnitize(-normal_door_left)
    normal_door_left = rs.VectorScale(normal_door_left, abstand_flugel_left)
    vec_x_right=rs.VectorSubtract(ab_lo_p1,ab_up_p1)
    vec_y_right=rs.VectorSubtract(door_lower_p1,ab_lo_p1)
    normal_door_right = rs.VectorCrossProduct(vec_x_right,vec_y_right)
    normal_door_right = rs.VectorUnitize(normal_door_right)
    normal_door_right = rs.VectorScale(normal_door_right, abstand_flugel_right) ### with abstand I can choose how far open
    ###create both half of door
    middle_low = dm.pntInbetween(ab_lo_p1,ab_lo_p2,0.5)
    middle_high = dm.pntInbetween(ab_up_p1,ab_up_p2,0.5)
    flugel_right = [ab_lo_p2,middle_low,middle_high,ab_up_p2,ab_lo_p2]
    flugel_left = [ab_lo_p1,middle_low,middle_high,ab_up_p1,ab_lo_p1]
    coords_flugel_left = [rs.VectorAdd(cor, normal_door_left) for cor in[ab_lo_p2,middle_low,middle_high,ab_up_p2,ab_lo_p2]]
    flugel_le=rs.AddCurve(coords_flugel_left,1)
    coords_flugel_right = [rs.VectorAdd(cor, normal_door_right) for cor in[ab_lo_p1,middle_low,middle_high,ab_up_p1,ab_lo_p1]]
    flugel_ri=rs.AddCurve(coords_flugel_right,1)

###test def uebung
def myPanel_fenster_open( panelX, anzahl = 3, anzahl_door=3, fac=0.1, fac_window=0.1,fac_balken=0.5, abstand=5 ):
    # create wall panel with a window with open shutters
    ### create frame
    p0,p1, p2, p3 = panelX
    panel_curve=rs.AddCurve([p0,p1,p2,p3,p0],1)
    ### create points for later making the correct lines
    p01 = dm.pntInbetween(p0,p2, fac)
    p02 = dm.pntInbetween(p2,p0, fac)
    p03 = dm.pntInbetween(p1,p3, fac)
    p04 = dm.pntInbetween(p3,p1, fac)
    px01 = dm.pntInbetween(p01,p02, fac_window)
    px02 = dm.pntInbetween(p02,p01, fac_window)
    px03 = dm.pntInbetween(p04,p03, fac_window)
    px04 = dm.pntInbetween(p03,p04, fac_window)
    py01 = dm.pntInbetween(px01,px04, fac_balken)
    py02 = dm.pntInbetween(px02,px03, fac_balken)
    py03 = dm.pntInbetween(px04,px02, fac_balken)
    py04 = dm.pntInbetween(px01,px03, fac_balken)
    ### create points and lines for shutters right side
    p_a_l_r_1=dm.pntInbetween(p04,p01, fac_window)
    p_a_l_r_2=dm.pntInbetween(p01,p04, fac_window)
    p_balkr_1=dm.pntInbetween(px04,p_a_l_r_2, fac_window)
    p_balkr_2=dm.pntInbetween(px02,p_a_l_r_1, fac_window)
    linbalkr_1= rs.AddLine(px04,p_balkr_1)
    linbalkr_2= rs.AddLine(px02,p_balkr_2)
    linbalkr_3= rs.AddLine(p_balkr_1,p_balkr_2)
    ### create points and lines for shutters right side
    p_a_l_l_1=dm.pntInbetween(p02,p03, fac_window)
    p_a_l_l_2=dm.pntInbetween(p03,p02, fac_window)
    p_balkl_1=dm.pntInbetween(px01,p_a_l_l_2, fac_window)
    p_balkl_2=dm.pntInbetween(px03,p_a_l_l_1, fac_window)
    linbalkl_1= rs.AddLine(px01,p_balkl_1)
    linbalkl_2= rs.AddLine(px03,p_balkl_2)
    linbalkl_3= rs.AddLine(p_balkl_1,p_balkl_2)
    ### create lines to make connection between window and shutter
    linx_0103=rs.AddLine(px01,px03)
    linx_0203=rs.AddLine(px04,px02)
    liny_0102=rs.AddLine(py01,py02)
    liny_0304=rs.AddLine(py03,py04)
    coordslinx_0103 = rs.DivideCurve(linx_0103, anzahl_door, 0)
    coordslinx_0203 = rs.DivideCurve(linx_0203, anzahl_door, 0)
    coordslinbalkl_3 = rs.DivideCurve(linbalkl_3, anzahl_door, 0)
    coordslinbalkr_3 = rs.DivideCurve(linbalkr_3, anzahl_door, 0)
    ###create shutter lines
    for i in range(anzahl_door):
        pS = coordslinx_0103[i]
        pE = coordslinx_0203[i]
        pS1 = coordslinbalkl_3[i]
        pE2 = coordslinbalkr_3[i]
        rs.AddLine(pS,pS1)
        rs.AddLine(pE,pE2)
    #rs.AddPoint(p02)
    coords_frame = [p01,p03,p02,p04,p01]
    coords_window = [px01,px03,px02,px04,px01]
    frame=rs.AddCurve(coords_frame,1)
    window=rs.AddCurve(coords_window,1)
    div_frame=rs.DivideCurve(frame,anzahl*5)
    div_panel=rs.DivideCurve(panel_curve,anzahl*5)
    #div_panel=rs.DivideCurve(door,anzahl*5)
    for i in range(anzahl*5):
        rs.AddLine(div_frame[i],div_panel[i])

###test def uebung
def myPanel_dachfenster( panelX, anzahl = 3, fac=0.1, abstand=0.5 ):
    #took the one from ue_04
    p0,p1, p2, p3 = panelX
    lin_03 = rs.AddLine(p0,p3)
    lin_12 = rs.AddLine(p1,p2)
    #diag_02 = rs.AddLine(p0,p2)
    #diag_13 = rs.AddLine(p1,p3)
    vec_01 = rs.VectorSubtract(p0,p1)
    vec_03 = rs.VectorSubtract(p3,p0)
    normal_vec = rs.VectorCrossProduct(vec_01,vec_03)
    normal_vec = rs.VectorUnitize(normal_vec)
    normal_vec = rs.VectorScale(normal_vec, abstand)
    p01 = dm.pntInbetween(p0,p2, fac)
    p02 = dm.pntInbetween(p2,p0, fac)
    p03 = dm.pntInbetween(p1,p3, fac)
    p04 = dm.pntInbetween(p3,p1, fac)
    coords_abstand = [rs.VectorAdd(cor, normal_vec) for cor in[p01,p03,p02,p04,p01]]
    coords_dach = [p0,p1,p2,p3,p0]
    dach=rs.AddCurve(coords_dach,1)
    abstand=rs.AddCurve(coords_abstand,1)
    div_dach=rs.DivideCurve(dach,anzahl*5)
    div_abst=rs.DivideCurve(abstand,anzahl*5)
    for i in range(anzahl*5):
        rs.AddLine(div_dach[i],div_abst[i])



tst = 1
if tst:
    if 0: ### SETUP >> dont' exec @ homework !
        dm.newEmptyLayer("UNO::setUp", [120,120,240])
        rs.ObjectColor(rs.AddCurve( [dm.getUnoCoord(0,0,0), dm.getUnoCoord(0,0,39), dm.getUnoCoord(10,0,39), dm.getUnoCoord(10,0,0), dm.getUnoCoord(10,3,0), dm.getUnoCoord(0,3,0), dm.getUnoCoord(0,3,39), dm.getUnoCoord(10,3,39)], 1), [100,0,200])
        rs.ObjectPrintWidth( rs.AllObjects()[0], 1.0 )
        rs.ObjectColor(rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(0, 3, 0) ), [222, 0, 0] )
        rs.CurveArrows(rs.AllObjects()[0], 2)
        rs.ObjectColor(rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(2, 0, 0) ), [0, 222, 0] )
        rs.CurveArrows(rs.AllObjects()[0], 2)
        rs.ObjectColor(rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(0, 0, 7) ), [0, 0, 222] )
        rs.CurveArrows(rs.AllObjects()[0], 2)
        rs.ZoomExtents()
        dm.textDots(frontPanels[0])
        #dm.textDots(upSidePanels[0])
    if 0:
        dm.newEmptyLayer("UNO::big", [100,110,200])
        for coords in BigPanelCoords[0]+BigPanelCoords[1]+BigPanelCoords[2]+BigPanelCoords[3]: rs.AddCurve( coords, 1 )
    if 0:
        dm.UN_slab(showAll=0)
    if 1:
        dm.newEmptyLayer("UNO::tst", [100,110,200])
        for i,panel in enumerate(frontPanels+upSidePanels):          ### +backPanels+upSidePanels
            dm.esc()
            if 0 or panel[0][2] >=10: ###[x,y,z] >> 0,1,2
                pass
                myfenster( panel, fac=0.1, abstand=0.5, abstand_flugel_left=3,abstand_flugel_right=3,rollo_offen=random.randint(1,99),anzahl_lamellen=20 )
                if i and i%9==0:
                    rs.Redraw()
            else:
                mySockel( panel, anzahl_sockel = 20, fac_pilar=0.8, abstand=0.5, anzahl_door = 10, fac_door=0.8 )
                mysockel_door( panel, anzahl = 100, fac=0.1, abstand=0.5, abstand_flugel_left=random.uniform(0,1.5),abstand_flugel_right=random.uniform(0,1.5) )


#######################################
################ HERE YOU GO AS YOU GO:
dm.newEmptyLayer("myPROJ", [100,110,200])






########## EOS / EndOfScript
rs.EnableRedraw(1)          ### 4_the_MACs
#dm.eDup( )                 ### delete duplicate objects 
dm.printDisplay(state=1, scale=1000, thickness=1, color='Display')
dm.zA( 0.9 )
rs.CurrentLayer("Default")

